![]() ![]() Also worth to mention that undeads were the second slower race, winning only the dwarfs on the speed race, which would make extremely easy to catch them.ġc - They're an undead faction, which theorically they should be completely immune to any kind of morale effect, which means the lord commander won't or at least shouldn't have any morale boost skill, so even assuming by a miracle a squad of units sucefully manage to retreat without being cut into pieces, if the odds of battle still looks unfarourable to win, they'll start to 'panic' as soon they spot the enemy waves approching to them, not even being necessary the melee contact or being shooted in the face. Well, the translation would be equal to taking very heavy casualities on your undead armies.ġb - Large scale battles (20+ vs 20+ / 40+ vs 40+) or in battles where you've the minority in numbers, would result into massive bloodshed impacts, where the commanding lord won't have the luxury of sparing units to retreat. Once the first unit lift the white flag, it will likely to have a chain effect, where the nearby units with shaken/wavering stats might find the idea very appealing to follow. I can safely understand that the warhammer lore has it's huge fan base, and this game does looks to have some quality bounded into, but please, let's not get emotional and analyse the facts that were presented, instead of running into a defensive shell mode where "this must be perfect above any flaw."Īlso it is very pertinent to metion, that this particular feature could and should be fixed.ġa - In any total war game, if you've a unit which reached the stats of shaken or wavering and you command them to retreat, it's very likely that them completely break their will to fight (mainly if the odds looks badly), since they'll expose their flanks for a few seconds, be forced to charge backwards giving space to the enemy advance, also tiring them faster as consequence and having the physicological morale effect of defeat. ![]() It is rather a criticism since it involves directly a very specific mechanic with a suggestion of improvement for the task, rather than a arbitrary/unrealistical dissatisfaction associated with personal point of view (It involves the universe lore itself as a base guideline for common sense and basic logic of reasoning.) and lastly it doesn't affect nor try to detrimental to the overall work quality and achievements as it certaintly must be viewed on it's own criteria apart.Ī complain for complain however would be something on those lines "This is bs, I'll contact steam refund right now," which I've to admit I'm somewhat tempted to. I mean, come on, for some people the word "fantasy" isn't a excuse for inconsistencies nor "everything is possible." Varghulf and Blood Knights, get a higher upkeep cost and make them more scarce to recruit, since those units should be insanely OP (and rare) anyways, then no more crumbling for them. Vargheist, Ghouls, and Horror crypt take a stat decreasement/nerf but now they'll be immune to crumble. I'm sorry but I really have to ask, how exactly thousands of skeletons which obviously requires necromantic magic to stay 'alive' is fine, but units that supposely be free of that isn't? I mean, curse the 5th dark god with all his heretic powers and influence. Lore wise, after Nagash's death, the Tomb King empire was born. Tabletop couldn't build castles/cities and upgrade them, didn't had an economy system based on taxes, merchants, trade agreetments, couldn't eventually be abled to making armies full of rare special OP units due it's cost, couldn't recruit heroes for free nor didn't had a quest system either, could't upgrade unit stats with buildings, didn't had the option to change the squad size from minimal to huge, nor had those specific numbers from TW games, and mostly of all they're limited from tablotop rules, while CA could expand. I think the major problem is trying to compare two entirely different games as the same. 2K A Total War Saga: Thrones of Britannia.847 A Total War Saga: Fall of the Samurai. ![]()
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